ThreeJs: An Introduction to 3D Web Apps
Prologue: An Introduction to the types, benefits and challenges of 3D Web Apps an how they work

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Series
This series is all about harnessing the power of webgl (and maybe webgpu sometime in the future) to do amazing things on your webapps and build captivating experiences.
Prologue: An Introduction to the types, benefits and challenges of 3D Web Apps an how they work

Chapter 1: ThreeJs Concepts and Inner workings you should know before you start

Chapter 2: Setting up our very first scene, importing a GLTF Model and making it spin!

Chapter 3: Experimenting with ThreeJs Primitive Shapes, Material Options, Orbital Controls and Instancing.

Chapter 4: Fiddling with Ray Casting and making ThreeJs Objects respond to Clicks and Hovers

Chapter 5: Setting up the Effects Composer and Enhancing our Renders with awesome Filters
